As the sun was setting yesterday, a group of Young Adventurers, along with their two leaders, were stranded on a desert island. The group’s boat engine had failed while passing Strange Island--a rocky, forested place. The boys paddled the boat to the shore. Commander Dink Plotkins tried, but couldn’t fix the engine and the Adventurers set up camp for the night.
As darkness fell, strange noises were heard over the island - moans, shrieks, cries, and a booming sound. After climbing a nearby hill, two brave Adventurers saw bright, swirling lights over the other side of the island, where the booming noise was coming from.
One group went with Commander Plotkins to investigate the other side of the island, while Assistant Commander Vinglesworth stayed at the campsite with the others. Suddenly, a large, shrieking shape appeared in the trees over the campsite, causing panic in the camp.
On the other side of the island, Commander Plotkins and his Adventurers found a cave that pulsed beams of colored light and emitted loud booms. Tracks and claw marks led from the mouth of the cave to the beach, disappearing at the water. Two brave Adventurers volunteered to explore the cave.
Shortly after entering, they emerged, one so scared he could not speak. The other Adventurer had found a glowing claw in the cave. He was holding it in one hand and his friend with the other.
Commander Plotkins and his Adventurers returned to the campsite to find the others terrified and huddled in their tents. The Adventurer who found the claw offered to stand guard as the shrieking figure above circled throughout the night.
In the morning, the campers found the guard asleep, and the flying creature gone--along with their boat engine. Luckily, one of the boys had successfully activated the boat’s emergency transponder, alerting rescuers. Now, the Chief Investigator has arrived and is asking everyone’s help to figure out what happened.